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Final Fantasy XVI’s lack of diverse characters makes a huge world feel small

Image: Square Enix

Early in Final Fantasy XVI’s marketing cycle, producer Naoki Yoshida was asked about the apparent lack of inclusion of people of color in the game. His answer wasn’t great, essentially stating that including people of color would violate the narrative boundaries established by the fantasy world the developers created.

Earlier this year, I had the opportunity to follow up with Yoshida about that answer, asking him if he had the opportunity to hear the response to his words and if he had anything to say to the fans of color that he upset with them.

“I believe that with Final Fantasy XVI, we weave together a variety of peoples and cultures set in this kind of sweeping fantasy narrative and world, and one that we strived to create with care…

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